Software engineering · Game development

Arian
Rahimi.

Software Engineer · Game Developer · Unreal Engine C++ Programmer

I build interactive experiences with a focus on Unreal Engine 5 and C++. My work also spans Unity with C#, real-time graphics with Vulkan and OpenGL, and .NET.

01 / Selected work

Built to move.

A capstone project exploring speed, expressive movement, and high-pressure encounters.

Unreal Engine 5 Capstone · Nov 2023–Jan 2024

R.E.M.

A first-person, momentum-based movement shooter. Fight phobia-inspired bosses and escape a comatose state by mastering a growing arsenal of movement abilities and firearms.

Movement toolkit

  • Wall running, bunny hopping, and grappling
  • Sliding, slide-cancel movement, and rocket jumps
  • Black-hole projectiles and five-second time reversal

Design goals

  • Fast, continuous forward momentum
  • Distinct boss encounters built around phobias
  • Encourage creative use of every ability
5Boss encounters
20–30Minute play session
5 secTime rewind

02 / Technical toolkit

Tools I work with.

A practical mix of gameplay programming, engine work, and lower-level graphics experience.

01 — GAMEPLAY

Unreal Engine

Primary development focus for building interactive game experiences.

C++ · Unreal Engine 5

02 — APPLICATIONS

Game & software development

Experience working across a second major game engine and the .NET ecosystem.

Unity · C# · .NET

03 — GRAPHICS

Real-time rendering

Graphics and shader programming with modern and established APIs.

Vulkan SDK · OpenGL · Shaders

03 / About

Curious by design.

I’m a programmer who finds fulfillment in the process of creating experiences. I enjoy working across the stack of an interactive project—from gameplay code and tools to the graphics that bring a world to life.

My main focus is Unreal Engine 5 development in C++, with additional experience in Unity, graphics and shader programming, and .NET.

04 / Get in touch

Let’s make something.

Arian Rahimi · Software Engineer & Game Developer

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